Senior Principal Engineer & Technical Leader. 25+ years shipping AAA games and cutting-edge graphics at NVIDIA, Epic Games, Rockstar North, Snap, and more.
I'm a Senior Principal Engineer and Technical Director with a career spanning AAA games, real-time graphics research, and cutting-edge platform development. From Grand Theft Auto IV at Rockstar North to MetaHumans at Epic Games, I've spent over two decades pushing the limits of interactive graphics.
As Director of Technology at Spliced Inc. (2022–2026), I architected graphics and engine systems across mobile, PC, and console platforms using Unreal Engine. Before that I held principal and lead roles at NVIDIA Omniverse, Epic Games, Snap, and Rocksteady Studios.
I'm now available for senior contract and fractional CTO engagements — whether you need deep graphics expertise, Unreal/WebGL architecture, mobile optimisation, or technical leadership.
↗ Full game credits on MobyGamesFrom Dreamcast and Tomb Raider in 1999 to Suicide Squad and Tomb Raider Remastered in 2024/25 — a career's worth of shipping real products at the highest level.
Available for senior contract engagements, fractional CTO roles, and consulting. If you're building something that needs deep graphics expertise, Unreal/WebGL architecture, or technical leadership — let's talk.